Rolento and Rufus are among the worst offenders, capable of turning a landed jab into an endless string of blows that regularly removes over half your health bar – and these strings are not particularly difficult to execute, which makes them incredibly common. As it is, almost half of the online fights I have degenerate into watching my poor saps get pummelled in the corner. The chaining aspect of Street Fighter X Tekken's system is implemented with a huge amount of skill, but it badly needed the brakes put on it beyond a certain stage. It doesn't sound like fun because it's not fun. Not only that, but this system is the basis of tagging in and out properly – which we'll come to in a second. For example, light kick into medium punch into heavy kick will produce a combo using any character, providing you get the timing right. This finds its way into X Tekken in a brilliant way, one of the game's shining successes, as the ability to combo from any low-damage attack into any higher-damage attack. In Tekken things are a bit messier: there are fixed high-damage combos, but it's possible to interject other moves, especially when your opponent's not fighting back.
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#Street fighter x tekken pc series#
There, a snappy input pulls off a devastatingly smooth series of moves. It's a more fluid system than Street Fighter's more rigid hierarchy of combos. Keeping your opponent in the air can be tricky, but it's always possible to tag a few extra hits on.
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In Tekken, when an opponent has been hit and is in mid-air, you can follow-up with attacks that can't be blocked and will end only when that victim hits the ground.
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The second is the importance of 'juggling'. The first is that in Tekken each button maps to a specific limb on the fighter, as opposed to Street Fighter's six-button system of light, medium and heavy punches and kicks. There are two key differences, which Street Fighter X Tekken has a real go at bringing together. Most Street Fighter games have eventually found their way to the PC, but we've been largely spared the winding history of Tekken.