Inside this folder you should see 25 folders – one for every faction, as well as a “mercs” folder for mercenaries. Once you have made it, go into your data/ui/units folder. Be sure to not have any colour in the background or else the background will always be that colour. To do this, make a 48×64 image of your unit. This is the card shown in the row at the bottom of the screen. txt file you just edited, so there is no need for any reconverting. Next time you start the game, it will automatically rebuild the. This description is used in the army customization screen in custom battles, as well as in the condensed recruitment report. The first should start with the dictionary name enclosed in curly braces and then have the in-game name afterwards: Berserkergang are extremely powerful axe-armed fighters. Use this name to generate three new lines in export_units.txt. For example, mine is “Norse_Super_warriors”. This is the name in the “dictionary” line of the export_descr_unit.txt file. For this next part, you need to know the dictionary name of your unit. Go to the bottom of the file to enter new text. Once you have used the converter, you can open up the newly-generated export_units.txt file and will be presented with a number of text lines. The only problem is that you need to have the Python scripting language installed on your computer.
#Medieval total war units rar
rar archive, which can be opened with 7-Zip.
![medieval total war units medieval total war units](https://megagames.com/sites/default/files/game-content-images/m2tw-3a1.jpg)
This cannot be modified, but a number of good converters exist. Note that all of the files in that particular folder are in the. To do this, you need to go to the text folder inside the main data folder. The first task is to give the unit a real name. Note not only the absence of a name and description, but the absence of a proper picture. ….and that’s on huge unit sizes! They may look good, but the unit description reveals that they are far from finished: These warriors will be powerful, but not unstoppable. Stat_cost 1, 800, 103, 65, 150, 800, 2, 300īerserkergang – the new unit in all it’s glory but more work remains. Stat_mental 10, disciplined, highly_trained I will edit it a bit: type Norse Super Warriorsĭictionary Norse_Super_warriors BerserkergangĪttributes sea_faring, hide_improved_forest, very_hardy, can_withdraw,įormation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall Stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 Stat_pri 9, 2, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
![medieval total war units medieval total war units](https://www.old-games.com/screenshot/6864-3-medieval-total-war.jpg)
Their entry looks like this: type Viking Raidersĭictionary Viking_Raiders Viking RaidersĪttributes sea_faring, hide_forest, hardy, can_withdraw It usually works best to start with a similar unit, so I will start with Viking Raiders. In addition, they will be led by a Norse Swordsman. Basically, they will look like Viking Raiders with an armour upgrade, with a small unit size and a large attack. For my example, I will be making Berserkergang. For information on that file, see myĮxport_descr_unit.txt guide. This guide assumes that you have unpacked the data files using the method foundĪlso, it is assumed that you have an understanding of the export_descr_unit.txt file.